4-way valve n a.k.a. 3-way valve. Directs gas to a pneumatic ramfor cocking certain paintball guns, can be activated by one of several methods but is often linked to trigger action.
Agitated Hopper n A hopper having some kind of device designed to prevent ball jamming at the feed neck, and assure balls feed into the gun smoothly.
Anodizing n The process of using electricity (an electro-chemical bath) to open pores in aluminum to accept dye. The most common process for adding color to paintball guns.
Anti-chop Eye n An electronic device on some paintball guns which uses a sensor similar to a photo-cell to detect the position of paintballs as they fall into the breech. The device is designed to prevent the bolt from chopping paintballs during rapid firing.
Anti-Siphon Tank n Refers to a system in which a tube or other device is installed into a Co2 tank designed to prevent the introduction of liquid Co2 into the gun. Opposite of Siphon Tank.
Backspin n The reverse rotation of a paintball launched by special means, which in theory gives the ball lift.
Ball n A paintball
Barrel n Portion of the paintball gun through which the paintball is fired, designed to send the paintball on a straight trajectory. a.k.a. Launch Tube.
Barrel Plug n A safety device inserted into the muzzle of the barrel when the gun is not in use, designed to prevent accidental discharges which could lead to injury.
Blow-back 1. n A type of paintball gun operating system where the opening of the valve releases gas in two directions, one to propel the ball, and the other to blow the linked bolt and hammerback into a cocked position. Two-tube blow-back page.
Blow-Forward n A type of paintball gun operating system in which gas released from the valve blows the bolt forward. The bolt pushes the ball into the bore and then the gas is released into the bore to propel the ball.
Bolt n A cylindrical internal component of a paintball gun which serves to push the paintball from the breech into the bore, and channel a burst of gas released from the valve to impact the ball and propel it.
Bolt v The act of fleeing the scene in a rapid manner. He just bolted, lets move up!
Bottomline n Device that allows a gas source tank to be relocated beneath the grip frame, originally designed for the purpose of allowing face mask clearance behind guns which had a back bottle set-up.
Bouncer n A paintball which hits the intended target but does not break, thus leaving no paint mark. Under most game rules, a player is not eliminated unless the paintball leaves a mark.
B.P.S n Balls Per Second. A unit of measurement concerning ROF.
Break n Refers to having a paintball break inside the gun. I didn't have any breaks.
Bunker n An object, usually man made, which is used for cover on a paintball field.
Bunker v To sneak up on someone, trap them, and shoot them at point blank range while they are behind a bunker.
Burst Mode n Multi-shot mode
BYOP n,v Bring Your Own Paint. Situation where players are allowed to bring paintballs purchased somewhere other than the field at which they are playing. Opposite of FPO and EPO.
CA 1. n Constant Air. Any kind of bulk gas source, whether Co2 or HPA, but not a 12 gram cartridge. 2. n Compressed Air.
Cannon n A device used to fire multiple paintballs in one shot for the purpose of emulating artillery fire, rocket launchers, or grenade launchers.
Chrono v slang for the act of using a Chronograph.
Closed-bolt n A type of cocking system in which the bolt is in a closed position (the bolt is in its forwardmost position and there is a ball in the bore) before the trigger is pulled.
Cocker n Slang term usually used to refer to the Worr Game Products Autococker, or one of it's clones
Cosmetic Enhancements n Additions made to a paintball gun or accessories purely for looks.
Dead Man's Walk n A tactic used with the intention of making opponent believe a you are already eliminated from the game, when in fact you are not. Considered cheating under some field rules.
Detent n device which protrudes into the breech of a paintball gun, designed to keep the gun from feeding more than one ball during each cycle of the action.
Direct Feed n The feed tube attached to a paintball gun, setting the ammo hopper at an angle allowing it to use gravity to feed balls. Standard direct feeds place the hopper at a 45 degree angle from the bore of the gun.
Double Action n an operating system in which the trigger pull both cocks the action of the gun and fires the gun.
Double Trigger n A vertically lengthened trigger designed to accomodate two fingers and increase rate of fire. Double Trigger page.
Drop Forward n A piece which attaches to the bottom of the paintball gun allowing the gas source to be relocated forward of its original position in order to make the gun more compact.
Dry Firing v the act of firing a paintball gun without paintballs, i.e. gas only.
Dumping v a tactic in which a player fires his entire hopper load of paintballs (and more) at a single target in an attempt to eliminate or suppress the target.
Dwell Time n refers to the time period for which a valve is held open during the firing process.
Elbow n A short piece of tubing which makes a 45 degree turn and acts as a connector between the hopper and feed tube on paintball guns.
Electro n Any gun using electronics to control the action. Also see electro-pneumatic below.
Electro-pneumatic n Paintball guns which use electronically controlled solenoids to activate the pneumatic operation.
Expansion Chamber n Accessory which allows Co2 the room to expand from liquid into gas before entering a paintball gun.
Feed Tube n A tube attached to the gun through which paintballs feed.
Freeze up v when paintball gun o-rings and seals freeze and the gun fails to operate properly, usually associated with the use of liquid Co2.
Full Auto n (a.k.a. FA) a mode of operation in which the paintball gun fires when the trigger is pulled, and continues to fire until the trigger is released.
Gas-Thru n Refers to various accessories which attach to paintball guns, usually at the ASA, and allow the transfer of gas through the accessory, i.e. gas-thru grip or gas-thru stock.
General n the commander of a specific team in a scenario paintball game.
Gravity Feed n See Direct Feed.
Grenade n in paintball, a device designed to emulate a hand-thrown grenade, usually containing paint under pressure which is released on impact to mark opponents.
Ghillie Suit n A three dimensional camouflage suit designed to emulate the surrounding terrain.
Goggle v To shoot someone in the goggles. Also gogged or goggled.
Going Liquid v Term used to describe when a paintball gun inadvertanly draws liquid Co2 into its valve chamber, increasing the operating pressure and velocity.
Hammer v To shoot with ferocity.
Hang n The event of hanging the flag. He got the hang!
Harness n a piece of equipment or apparel designed to carry loaders or pods.
Hit n Marked. Eliminated from the game by being marked by a paintball.
ID n Inside Diameter, often referred to in relationship to the barrel.
In-Line 1. n Refers to devices used in sequence in the line between the gas source and gun, as opposed to on the gun itself. i.e. in-line regulator. 2. n A type of paintball gun body style, where the components are housed in a single horizontal tube.
Lense n the clear portion of a face mask, which protects the eyes.
Link Pin n Small pin which connects the bolt and hammer on two-tube blow-back guns.
Loader n An accessory players can carry which holds paintballs to reload the hopper. Available in varying capacities.
Low Pressure Operation n Method of operating guns at lower than what is considered the standard tank output pressure of 750+ psi. Blow-back LP FAQ.
Low Pressure Regulator n see Pneumatics Regulator
LP Chamber n Low Pressure Chamber. See Volume Chamber.
Mag n Slang term usually used to refer to the Air Gun Designs .68 Automag.
Marker n Politically correct term for "paintball gun".
Max v To win a game scoring all possible (i.e. maximum) points.
Multi-shot Mode n (a.k.a. burst mode) Electronic operating mode for paintball guns which allows selected number of shots to be fired for each trigger pull - i.e. 3-shot burst or 6-shot burst.
Nelson Based n Guns on which the operating system is based on the Nelson Paint Company's Nelspot 007.
Newbie n A new or inexperienced player.
One for One n A tactic in which a marked or eliminated player attempts to eliminate an opponent before calling himself out or being called out by the referee. Cheating.
Open-bolt n Cocking system in which the bolt is in an open position (bolt is in the farthest back position) and pushes the ball into the bore after the trigger is pulled.
O-ring n Common parts found in paintball guns and accessories made of various materials and often used to seal pressurized areas such as Valve Chambers.
Outlaw n Refers to paintball games played on land or in areas without permission of the land owner.
Overshooting v the act of shooting an opponent a number of times beyond what is required to eliminate that opponent from the game. Subjective.
Pack n see Harness.
Paint Check n The act of asking a referee or fellow player to check one's self or another player for an eliminating mark.
Pods n see loaders
Porting n A pattern of holes drilled in a barrel, theoretically for the relief of excess gas.
Powerfeed n A type of feed tube designed to combat the problem of blow-back by attaching at a right angle to the breech access hole on the body of paintball guns.
Prop n an object used in a scenario paintball game to represent and item which might be integral to the game, or worth points.
Pull n The result of obtaining or pulling the objective flag during a paintball game. He got the pull or We had first pull.
Pump n2 Refers to the handle, or device used to pump a pump gun.
Pump v The action of pumping a pump gun.
Quick Disconnect n A device used in gas lines on paintball guns allowing them to be quickly disconnected without tools, for maintenance, refills, etc.
Quick Changer n Device used to quickly change 12 gram Co2 cartridges.
Qaurter Rule n Rule used at some fields and events which says a player is eliminated if the amount of paint found on that player constitutes the size of a quarter.
Ramping v a feature on some electronic paintball guns which multiplies the rate of fire for each trigger pull.
Reactive Trigger n A trigger on paintball guns with an assisted return, designed to kick back into it's "ready" position in order to allow faster rates of fire.
Recharge v Refers to the refilling of the valve chamber with gas following a fired shot which releases the gas.
Remote n Using a hose to set up a Co2 or HPA tank to be carried on one's person, as opposed to having the source attached to the gun.
Renegade n Refers to a form of paintball played on private land, or non-commercial fields.
Revvy n Slang term usually used to refer to the Revolution series of agitated hoppers.
Role Player n a person in a scenario paintball game who plays a specific role, such as a spy, hostage, or character with special abilities.
RPS n Role Playing Scenario. A scenario paintball game in which various Role Players can affect the outcome of the game.
Sheridan Based n any gun based on the Benjamin/Sheridan operating system.
Shoot Down n A condition in which the velocity of paintballs steadily drops over a successive string of rapid shots, usually attributed to an inability of the the gun to recharge the valve chamberquickly enough.
Shooting Hot v The act of using a gun shooting above the maximum legal velocity set by the rules of the field or event. Also see Chronograph.
Slimed n Slang term for a barrel filled with paint from a broken or chopped ball. Also see Chop.
Snap Shooting v a technique of quickly popping out from behind cover, firing a few shots at a target, and immediately returning to cover.
Sniping v a technique of shooting from a concealed position.
Speedball n a variation of paintball played on a small course with man-made bunkers. Originally intended for the purpose of creating a spectator-friendly game.
Squeegee n Device used to clean barrels when balls break and leave paint in them.
Squeegee v To use a squeegee.
Stock Class n refers to a type of game which uses stock class guns, or the gun itself which emulates early stock guns, i.e. 12 gram powered, pump action, and low ammo capacity in a magazine parallel to the bore.
Striker n see hammer
Tank n2 An armored vehicle. also see APV.
Timing n or v refers to the adjustment of component actions to establish a sequence of events which will allow the gun to operate properly.
Thermal n refers to a type a lense configuration for goggles, designed to prevent fogging.
Valve Spring n spring which is attached to the rear of the cup seal, and determines the speed at which the valve closes.
Valve Timing n refers to the amount of time the valve remains open, which affects the velocity of the ball.
Valve Tuben on in-line pump guns, functions similar to a valve pin, opening the valve when struck by the hammer , except that gas is directed through the tube to impact the ball. On in-line blow-backs, the valve tube is not struck by the hammer, but merely directs the released gas through the bolt to impact the ball.
Vertical Feed n a type of feed tube which places the hopper directly above the breech/bore of the gun.
Wiping v The act of removing paint from a paintball impact off of one's person during a game. a.k.a. cheating.
Zinger n name given to a paintball which takes a completely unexpected path upon exiting the barrel, usually attributed to a problem such as paint from a broken ball in the barrel.